ANDREA D'ACUNZO

I am a resourceful and hardworking game designer with technical focus. I love prototyping in Unreal, learning new skills and how to use new software. I am a versatile problem-solver, a cheery presence and a good team worker.
I also have a passion for narrative and storytelling, with long experience in tabletop and live roleplaying games.

 
 

SKILLS

Game Design ● Visual Scripting (Blueprints) ● Problem solving ● Basics of C++ and C# ● Excellent comunicator

TOOLS & SOFTWARE

Unreal Engine 4 ● Unity 3d ● Adobe suite ● Autodesk suite ● Allegorithmic suite ● Source control tools ● Issue tracking tools ● Work management tools ● Microsoft Office

LANGUAGES

Italian (native) ● English (fluent) ● French (proficient) ● Spanish (basic)

Fusebox Games | November 2020 - Present

GAME DESIGNER

I help bringing content from production to engine, design tools and inform other teams of design principles, requirements and needs.

Feral Interactive | April 2019 - October 2020

JUNIOR GAME DESIGNER

I contributed to the design and technical implementation of features for Rome Total War Remaster. I additionally oversaw the first builds of new mobile and Switch adaptations, and I assisted with various production duties. I liaised and provided reports between stakeholders in different departments to see implementation of features brought to completion.

Feral Interactive | January - April 2019

FUNCTIONALITY QA TECHNICIAN

Working on a wealth of Mac and Linux ports for the extensive and fast paced Feral release schedule has been extremely formative.

SEGA Europe | July 2018 - January 2019

LOCALISATION QA TESTER

As part of the LQA team at SEGA, I worked on titles such as Team Sonic Racing, SEGA Heroes, various Total War games and Football Manager 2019.

University of South Wales | 2014 - 2017

BA(HONS) COMPUTER GAMES DESIGN

Graduating with a first, beyond the principles and techniques of games design I had extensive experience and training in finding technical solutions to design requirements and problems. I have learned the importance of early prototypes to present design concepts, and of iterative development and design.