I am a resourceful and hardworking game designer with technical focus. I love prototyping in Unreal, learning new skills and how to use new software. I am a versatile problem-solver, a cheery presence and a good team worker.
I also have a passion for narrative and storytelling, with long experience in tabletop and live roleplaying games.
Game Design ● Visual Scripting (Blueprints) ● Problem solving ● Basics of C++ and C# ● Excellent comunicator
TOOLS & SOFTWARE
Unreal Engine 4 ● Unity 3d ● Adobe suite ● Autodesk suite ● Allegorithmic suite ● Source control tools ● Issue tracking tools ● Work management tools ● Microsoft Office
Italian (native) ● English (fluent) ● French (proficient) ● Spanish (basic)
Feral Interactive | April 2019 - Now
DESIGN AND PRODUCTION ASSISTANT
I contribute to the design of our ongoing projects as well as review design documents. I oversee the first builds of new mobile and Switch adaptations, and I also assist with various production duties. I liaise and provide reports between stakeholders in different departments to see implementation of features brought to completion. I oversee Quality Control in conjunction with the QA department, and at the direction of the Lead Producer.
Feral Interactive | January - April 2019
FUNCTIONALITY QA TECHNICIAN
Working on a wealth of Mac and Linux ports for the extensive and fast paced Feral release schedule has been extremely formative.
SEGA Europe | July 2018 - January 2019
LOCALISATION QA TESTER
As part of the LQA team at SEGA, I worked on titles such as Team Sonic Racing, SEGA Heroes, various Total War games and Football Manager 2019.
University of South Wales | 2014 - 2017
BA(HONS) COMPUTER GAMES DESIGN
Graduating with a first, beyond the principles and techniques of games design I had extensive experience and training in finding technical solutions to design requirements and problems. I have learned the importance of early prototypes to present design concepts, and of iterative development and design.